CONNECT A SOLANA WALLET TO BUY CREDITS • FREE PLAY NEEDS NO WALLET
FREE PLAY IS A DEMO. SCORES AREN'T RECORDED • ONLY ONLINE (PAID) PLAYS APPEAR ON THE LEADERBOARD
HOW TO PLAY
GOAL
Neon jack o' lanterns pop out of nine dirt mounds. Smash each one before its fuse burns down. If a fuse burns out, you lose a life. Three lives per run, no extra lives. Every wave is faster.
CONTROLS
TAP or CLICK A MOUND = SMASHGAMEPAD D-PAD / STICK = MOVE CURSOR · A = SMASHARROWS = MOVE CURSOR · SPACE = SMASHP / ESC / START = PAUSE
KEYBOARD GRID
BACK ROW 7 8 9 or Q W E
MIDDLE 4 5 6 or A S D
FRONT ROW 1 2 3 or Z X C
(number keys are the NUMPAD)
POP UPS
JACK O' LANTERN: smash it fastGOLDEN PUMPKIN: rare, big pointsBAT: leave it aloneSKULL BOMB: leave it alone
DECOYS
Bats and skull bombs cost a life if you smash them. Leave them and they fly or sink away on their own.
CHAIN
Every clean smash is one link. Every 5 links raise the multiplier by 1, up to x8. A miss on an empty mound, a burnout or a decoy hit breaks the chain.
SPEED
The faster you smash after a lantern appears, the more it pays. The fuse ring shows the time left.
WAVE BONUS
Clearing a wave pays a bonus scaled by the wave number, plus extra for a perfect wave and for lives held.
SEED
Every pop up position, type and timing comes from this ISO week's seed, so every player faces the identical patch. Same inputs, same result.
SCORING
ALL-TIME TOP CREDIT PLAYS
#
NAME
SCORE
WAVE
CR
WALLET
SCORE: 0CHAIN 0 x1RANK 1: …
WAVE 1
READY?
WAVE 1 CLEAR
WAVE TOTAL+0
ANY KEY / TAP TO CONTINUE
PAUSED
LIVES 3|WAVE 1
PLAYER1 · FREE
OUT OF LIVES
SCORE: 0
WAVES CLEARED: 0
FREE PLAY ONLY. CONTINUES ARE FREE AND UNLIMITED • BACK TO 3 LIVES • SCORE IS KEPT