CONNECT A SOLANA WALLET TO BUY CREDITS • FREE PLAY NEEDS NO WALLET
FREE PLAY IS A DEMO — SCORES AREN'T RECORDED • ONLY ONLINE (PAID) PLAYS APPEAR ON THE LEADERBOARD
HOW TO PLAY
GOAL
Six neon cities sit under an orbital barrage. Aim, detonate, and clear every strike. One hit destroys a city. You have 3 lives. When every city falls you lose a life, the cities are rebuilt and the same wave starts again. Lose all 3 lives and the game is over. There are no continues.
CONTROLS
MOVE MOUSE / DRAG = AIMCLICK / TAP / SPACE = FIRE1 · 2 · 3 = FORCE A BATTERYP / ESC = PAUSEGAMEPAD LEFT STICK / D-PAD = AIM · RIGHT STICK = FAST AIMGAMEPAD A = FIRE (NEAREST) · LB = LEFT · X = CENTRE · RB = RIGHTGAMEPAD START = PAUSE · MENUS: D-PAD MOVE · A CONFIRM · B BACK
BATTERIES
Three emplacements, each with its own stock of interceptors. By default the nearest battery with ammo takes the shot. Stock refills at the start of every wave and never mid-wave, so every trigger pull counts.
THREATS
STRIKE — 25SPLITTER — 40, forks on the way downDRONE — 100, crosses and dropsPHANTOM — 60, steers around a blast
CHAIN
One detonation is one action. Every target it destroys adds a link, so a single blast that catches four warheads adds four. A detonation that destroys nothing breaks the chain, and so does losing a city. Wait too long and it decays.
WAVE BONUSES
Accuracy, unspent interceptors, a wave with no city lost, and every city still standing all pay out at the end of a wave, scaled by the wave number. Spraying costs you all four.
SEED
Every barrage is generated from this ISO week's seed, so every player on Earth faces the identical week. It is one shared challenge, not a lottery.
SCORING
ALL-TIME TOP CREDIT PLAYS
#
NAME
SCORE
WAVE
CR
WALLET
SCORE: 0CHAIN 0 x1RANK 1: —
WAVE 1
READY?
WAVE 1 CLEAR
WAVE TOTAL+0
ANY KEY / TAP TO CONTINUE
PAUSED
CITIES 6|AMMO 30|WAVE 1
PLAYER1 · FREE
CITIES LOST
SCORE: 0
WAVES CLEARED: 0
NO CONTINUES. LOSE ALL 3 LIVES AND THE RUN IS OVER.